Loving the modifications apart from Kamas Dofus Retro

Loving the modifications apart from Kamas Dofus Retro a small disappointment about star. I have never seen this spell being used. I'd suggest that it would cure less but on each crit the goal preforms.Additionally I am sad the sadi still doesn't have controllable summons. Just make them stronger while also employing a limit of 1 per kind. AND make alternative for summons. Where summons can't be utilized there struggles or are far too insecure. I'd prefer some enthusiast or utility charms as variants.Lastly, rip Feca. I'd really like to see some alterations to the int construct and agi may use 1 spell altho it is already powerful.

Perhaps it's just me, but the Bleeding concept just seems kind of rapping on and doesn't really add anything that could not be achieved without it. The HP reduction can just be a part of this Mutilation condition. The shield points on Coagulation can be based on either Erosion or Suffering.

That removes a whole extra thing to keep up with, another icon floating over my head, and having to check my conditions to determine when that is going to take my enthusiast away or if I can cast Mutilation. I am not saying make Bleeding more interesting, I am saying be practical and do away with it.

The Bleeding state makes what has been been an addition to Sacriers appear cluttered.We lost 30% of our turnover. I was on holiday at that timeI did not sleep for weeks. I thought the Buy Dofus Kamas end of Ankama nearby. Knew quite well what they're doing. They put me a line"CàC redesign" in 10 paragraphs, so to be sure that I would not view it when it happens that I have the right to some"we'd cautioned Tot" (... ) It is a succession of shots in the trunk, some we dodge, others we take, and countless problems to solve each week

Dofus

Perhaps it's just me, but the Bleeding concept just seems kind of rapping on and doesn't really add anything that could not be achieved without it. The HP reduction can just be a part of this Mutilation condition. The shield points on Coagulation can be based on either Erosion or Suffering.

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