Is this one of the reasons the Western servers are different from the Japanese servers?

We spoke to Yuji Nakazawa, PSO two North America producer, about the match long-awaited coming in the West. Polygon: Please introduce yourself and PSO2 Meseta on your own words describe your role on the PSO 2 team. Yuji Nakazawa: My name is Yuji Nakazawa, and I am part of Sega's No. 3 development team and I'm the manufacturer of the North American launch of PSO two and I worked as the liaison with various teams for the development of the North American Edition. I have been off and on of this team. I started using Phantasy Star Universe in Japan and [functioned on] the release of the North American Xbox version of PSU.

I am the manager for the U.S. release of the Xbox version in addition to the Asian launch of PSO two, that was released before the U.S. version. So I'm sort of the localization specialist. Can it be a relief today that PSO 2 is finally out in the West, for most of the English-speaking PSO fans who've been asking for this for ages? There is a feeling of relief [because] there was a lot of planning that went into the development; for example, Sega U.S. and Sega Japan took surveys from the fans about what they wanted from the game. However, as an online game, I believe the real challenge is in keeping the service going forward. So in February, we had the beta, and there was an unusually high number of participants. We heard a lot of players say they have been waiting eight long years for this launch. So we were very happy about that.

Is this one of the reasons the Western servers are different from the Japanese servers? So that you can roll out the later episodes at the right pace, instead of ditch all of the Western players onto the same servers as players in Asia, who've experienced all that content already? Or did it have to do with the consideration of information speeds?

It's a tiny bit of either. The main reason why we put it on a different server for the U.S. release was supposed to restrain the rolling from the stories and due to host capacity. The simplicity of play is one of buy Phantasy Star Online 2 Meseta the selling points of this sport, and also the space of the servers to the players affects latency, so we knew we wanted to have the servers physically closer to our players in North America. And even though there are hardcore fans [who'll play regularly and explore all the content] in the North American area, there are many who aren't knowledgeable about the franchise, and we didn't believe it would be reasonable to launch eight decades' worth of content at the same time. Can it have to do with all the microtransaction system and in-game buys being quite different for Japan?

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