Guess it's for the better because it is the basic PSO formula.

Its better to not become an Open world to be honest, recall how Maplestory good maps were hogged by Top level gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the dinosaurs and the World Bosses to an unreachable area players can't access without no clip hacking out of bounds and that bot just kill all of them in an instant and loot all of it, and market them to the Player Shop for exorbitant prices for Meseta to market RMT from? Yeah that's gonna be a bad look for a open world MMO. I would not mind a Pawn, such as Dragon's Dogma, that learns from you as you play together.

Im so pleased about the outfits! And the way that the games coexist with the block-like system! Im officially hyped today, thank you pso2 devs for clearing everything up! Perhaps not the greatest fan of how there seems to be two completely separate body meshes for fashion, and it cannot be mixed and matched. Regardless, really happy with how this is playing out. Maybe due to how New Genesis's Physique Character is probably having additional details like Skin Lustre and Moving Finger animations that cannot be transferred over to PSO2 base match, The only desire I had is that one daythey would spot every fashion to be mix and mash possible, such as for example, utilizing a CAST arm from NGS while another components are PSO2 parts to keep the palms moving etc..

Yeah it definitely has to do with fundamentally distinct body projection about the new outfits, and not enough resources (money and time ) to update rigs on present outfits. Contemplating everything Sega is performing in the graphics overhaul, there's no way this restriction would be set up if it had been a simple fix. And there a quite a lot of outfits, especially on JP side. I really hope they just slowly update clothing over time particularly the exclusive ones out of the product codes and collabs. I wouldn't mind if they make them into another NGS scratch when it will induce them to do this. This is actually wonderful. I do hope though that they slowly upgrade the aged PSO2 Outfits and Layered wears to let finger movement down the line.

I am hopeful they do update them but it's more lucrative for them to sell you the remade from scratch outfits than providing them for free. Yeah, I fully expect them to go this course. I've worked in the market in the past and rigging up fingers isn't hard work, the issue is how many costume items would have to be altered without a financial justification. Plus giving folks fully working items with the advantages (on what is essentially a new sport ) could deincentivise players purchasing the"new" stuff. Yeah. However, with recolors and sell them as new rather than giving us the ability to recolor them openly. And then the ones that you can recolor costs exchanging scratch things for a color overhaul.

Personal speculation: PSO2 is being ported to the NGS motor to keep players occupied involving NGS content releases. No new content will probably be released to it outside of cosmetics, of which will be obtained/ported from NGS events/scratches to get people to play with that. It'll be eliminated after a few years after all of the players have migrated over and the only individuals in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It is a new game so chances are similar to some other Online RPG the first release won't have much about an endgame for those players that hit maximum level on day 1. It'll be wonderful to just switch blocks anytime I wanna hit up an older UQ though. There's never a reason to not see magatsu.

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