Big updates would be the lifeblood of an ancient sport like OSRS

This whole dynamic is utterly gone in OSRS, and I have never really understood why a community who's frequently so discriminated against change (sometimes without even any fantastic reason) appears so widely accepting of such a fundamental change to the spirit of RuneScape. The manner death worked in RuneScape was a thing which set it apart from other MMOs such as WoW. People too often place their interests over the health and longevity of RuneScape when voting in surveys. We will need to let Jagex include and update things to RuneScape. Big updates would be the lifeblood of an ancient sport like OSRS. There are some major"off limits" areas to this particular area, where it seems like it's almost impossible for Jagex to pass on an upgrade, such as new skill(s), new coaching procedures, and new powerful items/gear.

There is going to come a day where something has to give and they'll need to add something such as a new ability, or"grade 80" items, or a new training method for your preferred 99 you have that might be 7% quicker than it was when you did it. If we never let any of that stuff into RuneScape, it's just going to bleed out players and die down the road. A post was about item sinks the other evening, for saying that death is the thing spout if we make it to be and I had been downvoted.

As for abilities, I believe that Jagex has yet to propose a new skill that would be really publication. A skill seems more like a promotion move; seriously, what type of action is different from the content that it justifies its own skill? I agree on everything. The option is stagnation, although power creep is a concern. RuneScape ought to get coaching methods and items as time passes, and supervisors that are more powerful should be meant by that, etc.

I agree on the stage, where you're coming from, but the next one I can't see. No updates? When OSRS was launched did you play back in 2013 or in 2007? RuneScape is just nothing like the original edition. We've got a whole new continent for fucks sake. Weapons/gear? Allow me to just name a few items: twisted bow, blowpipe, scythe of vitur, rapier/saeldor/inq mace, justiciar collection, kodai wand, harmonised team... All those items are up to like 20-30% greater than their first predecessors. Most of them should be tier 90. How much more do you need? For training procedures, pretty much all abilities have experienced some updates which have shifted their training methods. Thus again, I wholly agree with your first point, but you need to rethink another one IMO.

One that is still in my mind from earlier is the Menu Entry Swapper attribute on third party customers shouldn't be allowed. It is definitely great to have at time, but it is defiantly suspicious and pushes the line about as much as prohibited plugins if you consider the way that players can customize their own things and exactly what it does. Anything else which is coming to mind right now probably would not be unpopular. Like the remainder of the year looks somewhat dry for and I really don't think saying that 2020 was lackluster for articles updates is that out there using a statement.

Places id say MES is really questionable is bury option on bones. They banned lively MES. Its one option and one option only. And change can be changed too. Personally I want them to bring this customisation into RuneScape itself, but its a little"janky" to setup and Buy RS gold would feel strange officially. They added performance that was a thing from MES and plugins that were comparable. Alter dropping, shift components that are empty, bank X / All choices. All to mitigate how the first UI has been worked around using AHK and Mousekeys and was designed. Because it removes the need to do things well I enjoy MES that are static. Which should not have been RuneScape was, but its exactly what it made to. Bank choices, shift dropping, MES and several items have removed the requirement to utilize Mousekeys to perform with RuneScape at the maximum level.

Smarthuiyuan

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