Your characters will be at a similar situation.

Your characters will be at a similar situation. Levels, skills and some other character development won't move over to New Genesis. Rather, everyone will start over at level one, and not all weapons and components will be accessible due to using different skins. We have not heard anything regarding classes or if there'll be significant gameplay changes, but we will likely hear more as the release date gets nearer. Skill Rings are the only gear that won't transfer because they will not be in New Genesis at all. Similarly, crafting is getting a much-needed overhaul, so those items will not be available either.

Mags will take over, but they will not have the impact you are used to in PSO2. They will be more of a furry friend in New Genesis that doesn't effect your stats. This is another fantastic design choice because new players frequently fall into the pit of an unoptimized character. Feeding them any item without realizing what it does contributes to having random stats and contributes to issues like being unable to equip weapons and trouble in greater levels. Phantasy Star Online 2: New Genesis is a new breed of sport, and it'll be intriguing to see how well it performs alongside Sega's current MMO.

New Genesis can enhance on other aspects of PSO2, as well. Following a big upgrade that cut down the dull objectives of narrative quests, what's left is a series of incoherent cutscenes with the strange boss struggle sprinkled between. I've tried multiple times to get through the story, but it all feels pointless. New Genesis, however, has its own campaign set in the long run, so I'm hoping Sega takes a number of these lessons and assembles a new story that is actually worth playing and won't have to be trimmed down in a few years.

It's bizarre half-measures such as this that make PSO2 an MMO with a lot of bags. For fans like me, it's simple to reconcile these annoyances since the thrill of combating elaborate bosses and grinding for that next big upgrade are all really fun. But I have difficulty recommending a game that requires players to watch hours of videos simply to know some of its fundamentals. New Genesis, though, feels just like a fresh slate. Taking what already works about PSO2 and modernizing it seems like an easy triumph. Hopefully that is what Sega is really planning rather than a surface-level update with fancy images. Big new surroundings and higher-detailed characters are nice and all, but it'll mean nothing if New Genesis doesn't fix the core issues maintaining PSO2 from being good.


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