There is mention of this group hoping to release content updates.

Are there any large-scale layout changes being proposed for this update, or anything gamers have not seen before? Our quests demand bespoke gameplay and frequently come with their particular design challenges. A minumum of one section of RuneScape gold the quest involves strategic gameplay which doesn't really exist elsewhere in Runescape. We are also setting up for a number of prospective pieces of content with the narrative, though we won't be launch these immediately alongside the pursuit. Development to this new content began in March. What was that the conceptual procedure leading up to that? We had been speaking about Desperate Measures when we were designing Desperate Times, and we had discussed the narrative of both long prior to that. When generating new content we create a design pitch that gets passed up for stakeholders to examine and greenlight, then development will often begin immediately.

With Desperate Measures, we shuffled around development so that we can encourage different jobs, for example Archaeology and Farming/Herblore 120, so we had to tweak the design a couple of days to match the schedule we had been working with. With regards to the wider story, however, the lore council have been talking about the particulars of this story and where it's headed for quite a while now. The quest has existed in synopsis/plan type for some time. After the team began full development on it, they started by fleshing out that high level synopsis to a complete experience. They needed to invent, prototype and implement the bespoke gameplay elements, as well as find ways to provide the high-level lore information in accessible and intriguing ways.

What was it like performing this work around the start of the global pandemic? Has that presented any particular hardships? It has definitely been less than ideal. Creating content is an art, which sort of imagination benefits from having ideas to bounce off of. Whilst Zoom is operational, you don't get the same connection which makes it more tricky to convey ideas. We've definitely hit hiccups in development which are the consequence of something not distributing entirely would have occurred in person.

Add into the fact of handling change, on top of duties to family as well as the inevitable anxiety of a worldwide pandemic etc, and it proves a less-than ideal setting for development. However, the RuneScape team is nothing if not flexible, and I am very proud of how everyone pulled together to take advantage of a situation that is uniquely catchy. I'm quite delighted with what we have managed to create Desperate Measures.

There is mention of this group hoping to release content updates. What is the idea behind you're planning on pushing this story out, although things are certain to be fluid? Especially as the planet is more housebound at the moment, we felt that waiting for larger chunks of articles to emerge every couple of months was the wrong approach. Most of us would like to be amused, and assessing to cheap OSRS gold every month should feel exciting, as players seem to see what's changed. That throws up challenges, as we ready designs based on a launch version that is different and constructed a story, but we've got a program.

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